the stars


HUE, is a touch-based interactive tale about a man who has lost his ability to see color.  It tells a universal story about how it feels to be sad and how to communicate with sad people.

HUE had the honor of being selected for the 2016 Sundance Frontier Lab. His first chapter premiered at the 2017 Sundance Film Festival, the Festival De Cannes, and was a finalist at the Future of Storytelling Prize: People's Choice Award

Hue's full interactive story is now in development and we are currently seeking partners for distribution.  For his full story please visit his website and social channels.



This VR interactive experience was created exclusively for Microsoft to promote their new Windows Mixed Reality Platform. The full immersive App was premiered both as a 5 minute In-Store demo experience and the long form is available in the WMR home. It is inspired by a childhood memory of looking up to the night skies with my father. In our a teeny tiny town, we'd gaze up at the thousands of stars and catch hints of the Milky Way. Sadly, one year, a huge mall was constructed nearby and the amber glow of the parking lot made it impossible to view the stars from our front lawn. 

In FREE THE NIGHT, the liberation begins in the canyons at twilight, shadowed hills frame an iconic city view. Nighttime lights litter the scene, radiating an amber glow that bleeds up into the night sky. We are massive giants, gently but firmly, ridding the unnatural light to unveil a glorious star scape. We are able to pull up street lamps as if they are wildflowers and persuade lights out of buildings with a gesture of our hands. Each diminished light emits gorgeous embers that are a cross between fireflies and fireworks. These playful interactive embers swarm around us, as if to thank us, before returning to where they once lived as stars. As the lights are turned off, and the sky is slowly taken back, we are gifted to a truly magnificent interactive display - the heavens are free!

We crafted a tactile and responsive experience by developing a low level custom particle system built from the ground up, which runs completely on the GPU. The real-time system creates stunning visual displays that traditionally have not been possible in Virtual Reality. This enabled us to manufacture a wondrous world that allows the user to be placed in the middle of the narrative and reach out and touch the stars.




Movi Kanti Revo was a sensory Google Chrome Experiment that explored new ways for users to navigate through a digital narrative. The user follows a mysterious character through a surreal world as she teaches us how to navigate using gesture and tones. 

Utilizing a combination of traditional cinematic techniques and HTML5, the environment is built entirely with markup and CSS. Like set pieces on stage, divs, imgs, small videos and other elements are positioned in a 3D space using CSS. Using the new getUserMedia API enabled a JavaScript facial detection library that tracks your head and stears the camera. The project was recognized by SXSW  as a finalist for Art Direction, FWA SOTD, FWA TCEA, and IMA Best in Class.




The Long Deployment, is a film adaptation of Jehanne Dubrow's original poem. A selection of the 6th season of Motion Poems, a project that pairs contemporary filmmakers with poets. The film was also an official selection of the MSPIFF.

This film visualizes the idea of longing and what we do in that space. The digestion of when a loved one is no longer present. The poem reminded me of a box of scarves I now possess that were once worn by my grandmother. Every now and then, i open it and her perfume instantly fills me with the bittersweet memories of her light and beauty. She taught me unconditional love, and when she passed away I felt split into a million pieces. The film features the talents of Grace Gummer, Britt Bogan, Mark Noseworthy, and the gorgeous music of Benji Lysaght. Motion Poems has an incredible catalogue of work, please check out the other the inspiring films here and Jehanne's work here.